1.60.1.70009
Sep 24, 202619 changes · 41 new spells · 92 removedWarrior
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 s.
Reduces the global cooldown and cast time of your Slam ability by 0,5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Paladin
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Applies Light's Vigil to the target for 30 s. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 324. The Paladin may only have one Light's Vigil active per party.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Increases the damage you deal with two-handed melee weapons by 6%.
Increases your Physical and Holy damage dealt by 3% for 30 s after landing a non-periodic critical strike. Stacks up to ? times.
Hunter
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 s.
Priest
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Shaman
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0,5 sec.
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Druid
|CFFFF2020Requires Cat Form, Bear Form, Dire Bear Form|R Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 s.
Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Bite the target for 100% normal damage plus 26.
Legacy
Your class abilities no longer require reagents purchaseable from vendors.